I suck at words I hope to stream this however, when I have better words to use This game was perfect-- it hurt, sure... but I could feel how he was feeling, the hope he had, I felt that, the hurt he had, the fear-- and every time I failed I felt disappointment, pain.. thank you for this game :)
Cried a lot, towards the end. Only took one wrong end to kind of figure out what the right path was, though I did scroll back an answer once or twice. I love the art, the sound design, and the dialogue was very well done. No scene lasted too long to make any dialogue feel awkward, and the scenes we get to redo when we make the right decisions feel raw and aggressive.. but feed the reward part of my brain that gave me a little more hope.I'm glad I played it during this month, especially. Thank you for the game and expressing this specific experience, and showing duality with friends/family/etc.
Thank you for the complete Let's Play, the voicework, and the review! I really liked your detailed analysis of the characters and the story, I think you've caught onto them really well.
This game was short but pretty compelling. The visual style perfectly suited the dark subject matter, and I enjoyed the replayability factor in that you could keep trying again to get different results. Also, in a moment of random serendipity, I just so happened to come across this game today, which is the 10th anniversary of the funeral of my best friend, who committed suicide a decade ago. Made me identify even more. Good job dev.
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I suck at words
I hope to stream this however, when I have better words to use
This game was perfect-- it hurt, sure... but I could feel how he was feeling, the hope he had, I felt that, the hurt he had, the fear-- and every time I failed I felt disappointment, pain.. thank you for this game :)
Cried a lot, towards the end. Only took one wrong end to kind of figure out what the right path was, though I did scroll back an answer once or twice. I love the art, the sound design, and the dialogue was very well done. No scene lasted too long to make any dialogue feel awkward, and the scenes we get to redo when we make the right decisions feel raw and aggressive.. but feed the reward part of my brain that gave me a little more hope.I'm glad I played it during this month, especially. Thank you for the game and expressing this specific experience, and showing duality with friends/family/etc.
Thank you for the complete Let's Play, the voicework, and the review! I really liked your detailed analysis of the characters and the story, I think you've caught onto them really well.
This game was short but pretty compelling. The visual style perfectly suited the dark subject matter, and I enjoyed the replayability factor in that you could keep trying again to get different results. Also, in a moment of random serendipity, I just so happened to come across this game today, which is the 10th anniversary of the funeral of my best friend, who committed suicide a decade ago. Made me identify even more. Good job dev.
Thank you for the comment, it's much appreciated. I'm glad that you enjoyed my game.
Very nice, great writing and story telling. The art also really supported the story :)
Thank you!